With the huge success of Combat event introduced in the year 2017, G-Cube launched Combat 2.0 in August’2018. Combat 2.0 witnessed an increased level of enthusiasm among the employees – from new recruits, executive as well as top management.
The immensely popular Combat 2.0 sustained throughout the year and ended with the Grand Finale Event in April’2019. The winning team was awarded the rolling trophy, amidst celebrations and gaiety. Combat 2.0 uncovered new talents within the organization with fun-filled activities including Treasure Hunt, Flameless Cooking, Antakshari, Gully Cricket, Dance Competition, and more. Leaderboards were also introduced after each activity to highlight the scores of different teams. For the second consecutive year, the event resulted in improved levels of employee engagement, collaboration among the peers, great teamwork, and a better work-life balance.
The CEO of Ozemio, Manish Gupta, said, “We are proud of the HR team at Ozemio to take-up this initiative again and launch Combat 2.0. The event was a huge success in terms of adding fun and excitement to the workplace and fostering new relationships by bringing everyone together on a single platform. Combat 2.0 is significant in the way it gives ample opportunities to unveil new talents beyond the realms of work and find joy in the lighter side of work. Ozemio strives to achieve its aim of ‘Happiness for All’ – and Combat 2.0 is definitely a step towards achieving our goal at the organizational level.”
Ozemio is a leading CMMi Level 3 e-Learning products and services company – with a global delivery and support footprint. Over the last decade, Ozemio has helped hundreds of customers worldwide and across diverse domains. Ozemio has the right mix of experience and expertise to provide tailor-made and company-specific solutions – rather than industry-specific solutions. The solutions are also flexible to meet the evolving needs of customers.
Ozemio’s product portfolio includes our cutting-edge Ozemio LMS V7 supporting features such as Virtual Classroom, Content Authoring Tool, Assessment Engine, and Skill-Gap and ILT management systems. Ozemio’s content services include designing and developing custom e-courses, mobile learning, content localization, game-based learning, simulations, and consulting for curriculum design.
With its focus on innovation and ‘WoWing’ the customer, G-Cube has won various industry awards, such as the Deloitte Tech Fast 50 India Award for the last five years, multiple Brandon Hall Awards for Excellence in Learning and Technology, the NASSCOM Emerge 50 Award and multiple Apex Awards for Excellence.