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June 16, 2023RBS - Classroom-based Gamified Learning Programs for New Hires
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Client:
RBS
Category:
Service Case Study
Industry:
BFSI
Business Requirements
- Client wanted to adopt an engaging classroom-based approach to train the new hires.
- The need to gain optimal employee engagement during the onboarding program.
- The need for employees to understand the overall working of India Technology division.
Challenges
- Classroom training sessions were boring and less interactive.Â
- There was lack of motivation and collaboration among the employees.Â
- Learners were unable to retain knowledge within a classroom setting.
Our Solution
- Game-based learning approach within a classroom setting was adopted.Â
- It helped to address the customized learning needs of the intended audiences.Â
- Mini games and Quizzes enhanced the overall employee participation and workplace efficiency.
BenefitsÂ
- Gamified instructor-led instruction catered to the training needs of new hires.Â
- Rewards & Badges helped to reinforce the learning experience.Â
- Employees actively participated to track their workplace growth and performance.Â
- The aim to reach the next level raised the feeling of competition among the employees.Â
- Overall, 9 themes were introduced within the game which could be randomized as per the varied learning preferences.Â
- Buzzer rounds (league matches), extra multiple choice or scenario-based questions provided an opportunity for learners to earn bonus points and be in the game again.
- Gamified classroom learning improved collaboration between the players from different teams, leading to increased learning efficiency, team building and workplace productivity.
- The interactive interface of the game helped participants view their individual scores, track performance, and boost learning uptake.